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Woodwarg Design Guide

01

Body Shape

  • Slim with a high tuck at the waist
  • Tail must be approximately the same length as the body from haunches to tail tip (at minimum)
  • Horse-like mane that begins at the crown of the skull and ends at the withers (shoulder)

Body Size

  • Height: 4ft – 4ft 11in (120cm – 150cm) at the shoulder
  • Weight: 400lbs – 600lbs | 181kg – 272kg

Starter Armor

Additional Resources

02

Names

Woodwarg names are inspired by Welsh culture.

  • Male Names: Arthyen, Cadfael, Emrys, Meilyr, Rheinallt
  • Female Names: Aelwen, Ceiridwen, Eirlys, Morrigan, Rhonwen

Affiliation

The Woodwarg devote themselves to the will of Jord. As the seasons are to change from Winter to Summer, the Woodwarg often leave offerings of small trinkets and sacrifices at the entrance to the Well, so that Jord’s blessings might wash over them and grant them a prosperous harvest.

03

Languages

The Woodwarg speak Common fluently. All Woodwarg can both read and write in Common as they are all schooled from a young age, and most are also able to read the High Futhark.

  • Common (Spoken)
  • Futhark (Written)
  • High Futhark (Written)

Region

Woodwarg were once found all throughout the dense forests of Alfheim in the west. Ljosa serves as the capital city within the Forest of Glime.

04

Design Your Hero

Colors

Your characters colors must be selected (eyedropped) from the official palette of your chosen race.

Base Colors

  • Base colors are the predominant colors found on a character's coat. They must make up the majority (base) color for your character’s design.
  • You can make a gradient between two palette colors, but you cannot mix them to create a new color.
  • You can use base palette colors for markings without limitation as long as it's clear what the main color is.

Accent Colors

  • Accents are typically "off colors" that aren't seen as primary colors in a warg's race and appear in smaller, localised areas.
  • Accent colors make up less than half (<50%) of the entire body at maximum.
  • You can make a gradient between two palette colors, but you cannot mix them to create a new color.

Flesh and Eye Colors

  • All flesh tones on Woodwarg (nose, lips, paw pads) must be in the same color range. E.g. A gray nose and gray pads that are slightly lighter or darker than the color of the nose would be acceptable. A pink nose, dark gray pads, and pink lips would not be accepted.
  • Woodwarg must present with dark flesh tones throughout. Light or dark liver is acceptable but must not appear pink.
  • Woodwarg must present with dark nails. 
  • Skin that touches a white marking may appear lighter in the surrounding area. This is the only exception to requirements that call for dark skin tones.
  • Heterochromia (complete, central, and sectoral) is allowed but must be within the color spectrum for the race.
  • Pupils must be darker than the iris. Characters with pupils lighter than the iris in one or both eyes will be considered partially or fully blind.

Markings and Ranges

Free Markings vs Racial Markings

Free markings are markings that can be used across every race, whereas racial markings are those that are unique to specific races and cannot appear on others. Brindle and fawn spots are exclusive to the Woodwarg.

  • Races cannot express markings that are unique to other races unless also listed on their guide. E.g., Stonewarg cannot have barring, appaloosa, brindle, or fawn spots.
  • All races can express wolf-like markings as long as they conform to base and accent color rules. White markings based on the patterns found in dogs e.g., Irish spotting, such as the collar on an Australian Shepherd, would not be accepted.
  • You can find examples of "wolf-like" markings here, and here.

To see the comprehensive list of markings available to your chosen race, see section 05. below.

Minimum and Maximum Ranges

  • If a range is provided:
    • Blue areas display the maximum area a marking is allowed.
    • Red areas display the minimum area that a marking must be present in. A marking with a minimum requirement does not need to cover the entire range.

Twins

  • Completely identical twins are not allowed, i.e., no copied/pasted duplicate markings.
  • Nearly identical twins are allowed — there must be subtle differences at a minimum, e.g., beauty marks, additional accents, etc.

05

Racial Markings

Racial markings can draw from either the base or accent palette.

Brindle (Optional)

  • Brindle always presents in a vertical pattern on the body, never horizontal.
  • Brindle must always be darker than the color it overlaps.
  • Reverse brindle (light stripes) will not be accepted.
  • Brindle can be subtle or pronounced.

Fawn Spots (Optional)

  • Fawn spots can be similar to the spotting found on baby deer and/or baby tapirs.
  • Fawn spots are always a single, solid color lighter than the color beneath them.

06

Free Markings

Free markings can draw from either the base or accent palette.

Dapple (Optional)

  • Dapple must always be lighter than the color it overlaps.
  • Dapple can be smooth or hard-edged but will never appear perfectly round.
  • Reverse dappling (dark dapples) will not be accepted.

Ticking (Optional)

  • Ticking can be darker or lighter than the color it overlaps.
  • Ticking looks like pen dashes.
  • Density, shape, and size of the ticking may vary but should never appear round in shape.
  • Ticking may present anywhere on the body.