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The Stonewarg

City of Wargrun

01

The Timeline of Wargrun and Its People

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The Runewards that protect the cities of Hvalla are attacked by unknown forces. Taking advantage of the chaos, the surviving leadership of Clans Ulfang, Wildflame, and Darykmor rally the survivors of the deep and escape the mines that have served as their prison. Faced with the fall of the Runewards, and the instability within their own walls, Skovald of Clan Ulfang, Fellheim of Clan Darykmor, and Ragnveig of Clan Wildflame set in motion a bloody rebellion to restore order and reunify the clans. The eradication of Clan Ironforge and Clan Riverford is ordered. The game begins.

November 2020

02

Stonewarg: Children of Fenrir

Barbarians. Savages. Beasts. The Stonewarg are whispered across Hvalla to be creatures of blood, violence, and low intelligence. Stonewarg Clans are inherently brutal in nature, and their way of life is brazenly violent. Power, fate, and a resolute veneration of their ancestors serve as the pillars that fuel their cause. There are few things the champions of Jotunheim fear, and they readily embrace death in all walks of life. Instilled in them from birth, all Wargrunners believe that the day of their death is predetermined. Assassins and dishonorable tactics in warfare are looked down upon; however, victory—no matter the cost—is valued above all else. If those who would be conquered do not submit, then they must face the wrath of stone.

Stonewarg follow nine virtues that serve as the foundation of Stonewarg society and guide their laws. These virtues are:

Courage, truth, honor, fidelity, discipline, hospitality, self-reliance, industriousness, and perseverance.

The Stonewarg, for all they may be depicted as brutes, have an inherent focus on equality between the sexes, as well as communal survival and the importance of family. Pups are nursed and raised communally, and any adult may punish any misbehavior regardless of relation.

Local Legends

The Lost Ancestor's Lament

In the depths of Winter at Mimir's Well, it is said that the spirit of a long-forgotten ancestor awakens and fills the crisp air with a haunting yet exquisitely beautiful lament. This ethereal song, known as the "Winter Requiem," can be heard only by those who genuinely honor and respect their lineage. Those who hear the lament are said to be granted a deeper understanding of their heritage, providing them with a sense of purpose, as if they have touched the timeless spirits of their forebears.

The Watcher of Secrets

In the heart of Wargrun, there stands a gnarled and ancient red fir, known as the "Watcher of Secrets." Legend has it that this tree has witnessed the whispered confessions and clandestine dealings of the Stonewarg for generations. They say that if you stand beneath its twisted branches and speak your deepest secret, the tree will forever guard it, sharing the weight of your burden. Over the years, the bark of the "Watcher of Secrets" has twisted into intricate patterns, rumored to hold the encrypted truths of the Stonewarg people. Some believe that the souls of the departed whisper among the boughs, offering guidance and solace to those who come seeking the wisdom of ages past. It is said that beneath its shadow, the Stonewarg come to unburden themselves, for secrets kept by the "Watcher" are secrets never forgotten.

Grundraken Grotto

Somewhere within the rocky cliffs of Skyhold lies the hidden cave known as "Grundraken Grotto." According to local legend, this cavern was once a refuge for a vengeful spirit seeking retribution against those who had wronged it in life. The spirit, they say, forged a pact with the very earth itself, melding its essence with the stone. Now, it is said that the Grundraken Grotto serves as a sanctuary for the lost and downtrodden, granting them the strength to endure their hardships. Those who enter the cave are said to emerge with renewed determination and resilience, their burdens lightened by the ancient spirit's enduring presence.

03

Jotunheim

Geography

A vast mountain range spanning north to south along the eastern coasts of Hvalla, Jotunheim is a rugged landscape with towering granite monoliths, deep valleys, and ancient redwood forests. Few regions are habitable, and even fewer are those viable for farming. The sunlight is intense in the high altitudes, and the air itself becomes deprived of precious oxygen. Sheer cliff faces, powerful beasts, and a dearth of arable land provide limited space to live and raise livestock.

From the north, ice-cold winds cut through the Drekar Mountains and thick fog often shrouds the region, making travel difficult year-round. Having adapted to survive in the extreme conditions, many Stonewarg believe that their ability to thrive in the thin air of the high peaks seats them higher than the other races in the eyes of the Gods.

Beneath the earth, the stone is filled with ore and minerals of incredible variety and value. On the surface, boreal forests line the slopes and sheer cliffs drop down into icy fjords. Alpine tundras can be found in the higher elevations and numerous lakes and hot springs of varying sizes dot the landscape. A geologically active area, earthquakes of varying intensity are not uncommon — rockslides and avalanches occur at regular intervals, and many clans have simply ceased to exist due to the violent nature of their mountain home.

04

Utgard: The City of Wargrun

The Founding

Sitting high atop the lofty peaks of the Drekar Mountains stands Wargrun, the last fortress of the Stonewarg. Even the eldest clans among them do not know how long Wargrun has served as the seat of power in Jotunheim. Scholars believe the city was founded by Valbrand of Clan Ormgard, the First King of the Stonewarg, in a time so ancient, written history has no true record of its origins. Others believe that the barbaric clans who came before may have built it, and that the First King simply seized it.

Rising from the center of an ancient caldera, Wargrun is said to have been forged from the volcanic stone of Ormvardir, standing as a testament to the versatility and strength of its people. Its walls are bolstered by the blood of their fallen, and almost as many wars have been waged amongst the citizens themselves for control of the city, just as they have waged war against the other wargs who inhabit the world.

There has been no true king to unite the clans of the Stonewarg since the fall of Clan Ormgard. Many have attempted to seize power, but no warg has succeeded in rising above their brethren to lead with complete and undisputed authority.

Wargrun’s latest history has been filled with a series of bloody, vicious infighting between the jarls and the clans who follow them. From the darkened skies, three clans have risen again: Ulfang, Darykmor, and Wildflame — bloodlines as old as the First Kings — whose banners now fly from the spires of Wargrun’s highest towers once more.