Post has published by Hvalla Admin

Mage Class

01

Overview

While all wargs may have latent magic, not all know how to harness its power to its full potential. Mages are wargs who have honed their latent magic into something potent and precise. They value knowledge in all its forms and use it to control the ley energy that radiates from Hvalla itself.

Elementalist mages manipulate ley energy to control and reshape the elements to their whims. They join with the ebb and flow of life and are strongly connected to ley lines. Elementalists specialties are Storm [affinity for rain wind and lightning] and Fire [affinity for fire and sunlight].

Ritualist mages use an object or a collection of objects to channel magical energy through. They amplify energy to create powerful spells. Ritualist specialties are Psyche [power of the mind] and Force [power of the body].

Mages are primarily ranged fighters, casting spells from a distance behind the lines of melee fighters. They fight quickly and with ease and are a powerful force to be reckoned with.

Learn more about mage magic on the MAGIC PAGE.

Learn more about using mage magic in combat on the USING SPELLS IN COMBAT section on the COMBAT PAGE.

Learn more about the stat points of a Mage below.

Mage Stats

Icewarg

Stonewarg

Woodwarg

Strength: 10

Agility: 10

Intellect: 15

Stamina: 15

Strength: 15

Agility: 10

Intellect: 13

Stamina: 12

Strength: 10

Agility: 10

Intellect: 18

Stamina: 12

Fire Elementalist

You have chosen the path of the Fire Mage. You can now create and manipulate fire at will. 

Art/literature where your character uses their fire magic to interact with an object (burning something/someone, lighting something, etc.) will earn an additional +2 XP.

Storm Elementalist

You have chosen the path of the Storm Mage. You can now create small storms of lightning, thunder, and rain. 

Art/literature depicting your character harnessing the power of a storm with another object (shocking something/someone, charging something, effecting the weather, etc.) will earn an additional +2 XP.

Force Ritualist

You have chosen the path of the Force Mage. You are able to magnify the powers of your telekinesis to frightening proportions. 

Art/literature depicting your character using their summoning abilities will earn an additional +2 XP.

Psyche Ritualist

You have chosen the path of the Psyche Mage. You are able to harness the powers of your mind to make others see and feel what does not exist. 

Art/literature depicting your character creating illusions will earn an additional +2 XP.